
The default optimizer provided with Blender, Autodesk 3DS Max, Autodesk Maya or Lightwave. Gives incomparable results, really better than what you can get with Polygon Cruncher application uses an exceptional algorithm developed since 15 years, which The reference tool for polygonal simplification
Polygon Cruncher SDK version for a closer integration to your specific tools. It supports a wide range for 3D standard formats (FBX, GLTF, STL, Modo, Cinema4D, Sketchup, Blender.), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example. Standalone version, combining optimization and normal baking in a single tool. Command Line version to automate simplification of your 3D meshes with MagicCruncher, on a web server for example. Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with 3DBrowser for greater productivity. Polygon Cruncher is available in different versions, depending on your specific needs: Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets.
Polygon Cruncher is a 3D simplification software that takes place inside your 3D pipeline.
The optimization studio for your 3D contents